Gratitudes

This game would not exist today were it not for the multitudes of people who have been gracious enough to play it with me over the last seven years. These folks are too numerous to list, but I’d like to thank Jon, Luna, Markant, and Steve for providing some of the most fun and memorable gaming experiences I’ve ever had.

Also invaluable in the creation of this game are the MAMR crew. Without their friendship and support, Errant would not have seen the light of day, and I would be a much lesser person in toto.

Errant is unashamedly a pastiche and bricolage of various ideas, mechanics, and philosophies liberally borrowed (or, uncharitably, stolen) and adapted from members of the online old-school RPG community (or adjacent thereof). A ludography of those influences follows, but it is by nature incomplete; there have been so many blogs, adventures, and systems I have read over the years that have doubtless soaked into my brain, while any attributionary information has oozed out as if trepanned. I have also limited the list to works which had a direct influence in shaping the mechanics of Errant, which discounts the much greater body of work that served to shape the ethos and philosophy of the game, in the interest of brevity. Any absences in the following list are due to ignorance, not malice.

  • Allen, Emmy. “Duels in OSR”, “Horrible Wounds in OSR games”, and “One roll fights”, Cavegirl’s Game Stuff.
  • Bacon, Michael. Village Folk.
  • Bell, John. “An Updated Version of My Chase Rules” and “Roles and Tasks for PC Groups”, The Retired Adventurer.
  • Black, David. The Black Hack, 1st Edition.
  • Chin, Kazumi. Rogue 2e.
  • Cocking, John and Peter S. Williams. Beyond The Wall and Other Adventures: Further Afield.
  • Crawford, Kevin. An Echo Resounding and Stars Without Number.
  • Dean, Daniel. 666th Edition.
  • Doebler, Sam. “Advantage and Impact”, Dreaming Dragonslayer.
  • Dutter, Ben and Jessica. Five Torches Deep.
  • Goodman, Joseph. Dungeon Crawl Classics.
  • Greco, Paolo. Mageblade! Zero.
  • Gundobad. The “Simpler Domains & Warbands” series, Gundobad Games.
  • Harper, John. Blades in the Dark.
  • Infante-Levy, Aaron. “Making Chase Rules… that actually do what they’re supposed to!”, EN World.
  • Jacinto. “playing cute”, Hex Culture.
  • John. “Five Torches Deep Review, Part 3: Supply and Equipment”, The Wandering Gamist.
  • Kemp, Arnold. “Bardic Services”, Goblin Punch and The GLOG, Version -1.0.
  • Knight, Logan. “Religion Is A Nest Of Serpents”, Last Gasp Grimoire.
  • Kowolski, Zzarchov. Neoclassical Geek Revival.
  • Kutalik, Chris. “Adding Pendragon Epic-Time to D&D”, The Hill Cantons.
  • Laurence, Ben. The “Downtime Activities” series and “Using Landmarks in Wilderness Travel”, Mazirian’s Garden.
  • Leback, Todd. Into the Wild.
  • Manola, Joseph. “When all you have is a hammer: item-based problem-solving in OSR D&D”, Against The Wicked City.
  • McDowall, Chris. Into the Odd.
  • McNamee, Jack. “Matt Rundle’s Anti-Hammerspace Item Tracker”, Rotten Pulp.
  • Mehrstam, Christian. Whitehack Second Edition.
  • Metzger, Johnstone. The Nightmares Underneath.
  • Milton, Ben. Knave.
  • Nieudan, Eric. Macchiato Monsters.
  • Nogueira, Diogo. Sharp Swords & Sinister Spells.
  • Riverhouse Games. The Treasure At The End Of This Dungeon Is An Escape From This Dungeon And We Will Never Escape From This Dungeon.
  • Roverato, Giuliano. Shortsword.
  • S., Brendan. “Hazard System v0.3”, Necropraxis and Wonder & Wickedness.
  • Schroeder, Alex. Swiss Referee Style Manual.
  • Stuart, Patrick and Scrap Princess. Veins of the Earth.
  • Stump, Rick. “If Your Torches Burn for only One Hour your NPCs will be More Important,” Don’t Split the Party.
  • Telecanter. “Choose-Your-Own-Rogue” and “Procedural Lockpicking Revisited”, Telecanter’s Receding Rules.
  • Whelan, Nick LS. “A Second Look at Hacking, Clerics, & Socializing” and “Investments, Citadels, and Domains”, Papers and Pencils.
  • Williams, Isaac. Mausritter.
  • Young, James. Ten Foot Polemic Unified House Rule Document.
  • The various editions of the original fantasy role playing game, particularly those co-authored by Mssrs. Arneson and Gygax in 1974 and Mssrs. Moldvay, Cook & Marsh in 1981.